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package com.vauth.foxyvpn.ui.theme
import androidx.compose.material3.ColorScheme
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.lightColorScheme
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.luminance
import androidx.core.graphics.ColorUtils
/**
* Interface/appearance options ported from ZedSecure's Ui settings page.
* Design language studied from ZedSecure; all code below is original.
*/
enum class ColorStyle(val label: String) {
// Enum name "ZedSecure" is kept so existing saved preferences still load.
// Display label renamed to "Signature" per product request.
ZedSecure("Signature"),
TonalSpot("Tonal Spot"),
Vibrant("Vibrant"),
Expressive("Expressive"),
Rainbow("Rainbow"),
FruitSalad("Fruit Salad"),
Fidelity("Fidelity"),
Neutral("Neutral"),
Monochrome("Monochrome"),
}
enum class ColorContrast(val label: String, val level: Double) {
Standard("Standard", 0.0),
Medium("Medium", 0.5),
High("High", 1.0),
}
enum class AppLanguage(val label: String, val tag: String?) {
System("System", null),
English("English", "en"),
Persian("فارسی", "fa"),
}
enum class UiFontScale(val label: String, val scale: Float) {
Smallest("Smallest", 0.80f),
Smaller("Smaller", 0.90f),
Normal("Normal", 1.00f),
Larger("Larger", 1.12f),
Largest("Largest", 1.25f),
}
enum class ScreenTransition(val label: String) {
Fade("Fade"),
Slide("Slide"),
Push("Push"),
Depth("Depth"),
Elastic("Elastic"),
Curtain("Curtain"),
Flip("Flip"),
}
enum class NavBarStyle(val label: String) {
FloatingPill("Floating pill"),
CompactDock("Compact dock"),
ExpressivePill("Expressive pill"),
FullBar("Full bar"),
Underline("Underline"),
Minimal("Minimal"),
}
enum class ConnectButtonStyle(val label: String) {
Pill("Pill"),
Hero("Hero"),
Ring("Ring"),
Bar("Bar"),
Icon("Icon"),
Switch("Switch"),
}
enum class CardCornerStyle(val label: String, val cardDp: Int) {
Squared("Squared", 10),
Rounded("Rounded", 28),
Pill("Pill", 48),
}
enum class ListDensity(val label: String) {
Comfortable("Comfortable"),
Compact("Compact"),
}
data class AccentPreset(val name: String, val light: Color, val dark: Color)
val AccentPresets: List<AccentPreset> = listOf(
// Indices 0..9 stable so previously saved accentColorIndex values still map
// to the same colours. Signal blue is appended; fresh installs default to it.
AccentPreset("Iris", Color(0xFF5646D6), Color(0xFFC7BFFF)),
AccentPreset("Ocean", Color(0xFF1E63D0), Color(0xFFAAC7FF)),
AccentPreset("Teal", Color(0xFF00897E), Color(0xFF52DDCF)),
AccentPreset("Forest", Color(0xFF2E7D32), Color(0xFF9BD89B)),
AccentPreset("Amber", Color(0xFFB4690E), Color(0xFFFFB870)),
AccentPreset("Rose", Color(0xFFC4326B), Color(0xFFFFB0C8)),
AccentPreset("Crimson", Color(0xFFC0362C), Color(0xFFFFB4A9)),
AccentPreset("Cyan", Color(0xFF00838F), Color(0xFF4DD0E1)),
AccentPreset("Grape", Color(0xFF8E24AA), Color(0xFFE9B3FF)),
AccentPreset("Slate", Color(0xFF4A5B7A), Color(0xFFB6C6EA)),
AccentPreset("Signal blue", Color(0xFF2C6BED), Color(0xFF9DB8FF)),
)
/** Index of Signal blue — default only when no accent has been saved yet. */
val DEFAULT_ACCENT_INDEX: Int =
AccentPresets.indexOfFirst { it.name == "Signal blue" }.coerceAtLeast(0)
fun accentSeed(index: Int, dark: Boolean): Color {
val preset = AccentPresets.getOrNull(index) ?: AccentPresets[DEFAULT_ACCENT_INDEX]
return if (dark) preset.dark else preset.light
}
private fun hslColor(h: Float, s: Float, l: Float): Color {
val hue = ((h % 360f) + 360f) % 360f
val packed = ColorUtils.HSLToColor(floatArrayOf(hue, s.coerceIn(0f, 1f), l.coerceIn(0f, 1f)))
return Color(packed)
}
private fun seedHsl(seed: Color): FloatArray {
val out = FloatArray(3)
ColorUtils.RGBToHSL(
(seed.red * 255f).toInt(),
(seed.green * 255f).toInt(),
(seed.blue * 255f).toInt(),
out,
)
return out
}
private fun Color.readableOn(): Color = if (luminance() > 0.5f) Color(0xFF101418) else Color.White
/**
* Builds a full Material3 [ColorScheme] from a seed color, in the spirit of
* ZedSecure's material-kolor based generator, using only androidx.core HSL
* math (no extra dependency). Surfaces carry a subtle tint of the seed hue
* so the app background feels alive but tasteful.
*/
fun seedColorScheme(
dark: Boolean,
seed: Color,
style: ColorStyle,
contrast: ColorContrast,
): ColorScheme {
val hsl = seedHsl(seed)
val hue = hsl[0]
val satMul = when (style) {
ColorStyle.ZedSecure, ColorStyle.TonalSpot -> 0.9f
ColorStyle.Vibrant -> 1.25f
ColorStyle.Expressive -> 1.1f
ColorStyle.Rainbow -> 1.2f
ColorStyle.FruitSalad -> 1.15f
ColorStyle.Fidelity -> 1.0f
ColorStyle.Neutral -> 0.55f
ColorStyle.Monochrome -> 0.0f
}
val hueVar = when (style) {
ColorStyle.Rainbow -> 90f
ColorStyle.FruitSalad -> 60f
ColorStyle.Expressive -> 45f
else -> 32f
}
val s = (hsl[1] * satMul).coerceIn(0f, 1f)
// Contrast pushes primaries toward vivid and surfaces toward pure.
val contrastBoost = when (contrast) {
ColorContrast.Standard -> 0f
ColorContrast.Medium -> 0.06f
ColorContrast.High -> 0.12f
}
val primary: Color
val onPrimary: Color
val primaryContainer: Color
val onPrimaryContainer: Color
val secondary: Color
val onSecondary: Color
val secondaryContainer: Color
val onSecondaryContainer: Color
val tertiary: Color
val onTertiary: Color
val tertiaryContainer: Color
val onTertiaryContainer: Color
val background: Color
val onBackground: Color
val surface: Color
val onSurface: Color
val surfaceVariant: Color
val onSurfaceVariant: Color
val surfaceTint: Color
val surfaceBright: Color
val surfaceDim: Color
val surfaceContainer: Color
val surfaceContainerHigh: Color
val surfaceContainerHighest: Color
val surfaceContainerLow: Color
val surfaceContainerLowest: Color
val outline: Color
val outlineVariant: Color
val inverseSurface: Color
val inverseOnSurface: Color
val error: Color
val onError: Color
val errorContainer: Color
val onErrorContainer: Color
if (!dark) {
primary = hslColor(hue, (s + contrastBoost).coerceIn(0f, 1f), 0.42f)
onPrimary = primary.readableOn()
primaryContainer = hslColor(hue, s * 0.45f, 0.90f)
onPrimaryContainer = hslColor(hue, s * 0.7f, 0.16f)
secondary = hslColor(hue + hueVar, s * 0.8f, 0.44f)
onSecondary = secondary.readableOn()
secondaryContainer = hslColor(hue + hueVar, s * 0.4f, 0.90f)
onSecondaryContainer = hslColor(hue + hueVar, s * 0.7f, 0.18f)
tertiary = hslColor(hue - hueVar, s * 0.85f, 0.44f)
onTertiary = tertiary.readableOn()
tertiaryContainer = hslColor(hue - hueVar, s * 0.4f, 0.90f)
onTertiaryContainer = hslColor(hue - hueVar, s * 0.7f, 0.18f)
// Cheerful subtle tint: background carries ~6% of the seed hue.
background = hslColor(hue, s * 0.10f, if (contrast == ColorContrast.High) 1f else 0.97f)
onBackground = if (contrast == ColorContrast.High) Color.Black else Color(0xFF191C22)
surface = hslColor(hue, s * 0.12f, if (contrast == ColorContrast.High) 1f else 0.96f)
onSurface = if (contrast == ColorContrast.High) Color.Black else Color(0xFF191C22)
surfaceVariant = hslColor(hue, s * 0.16f, 0.90f)
onSurfaceVariant = hslColor(hue, s * 0.25f, 0.32f)
surfaceTint = primary
surfaceBright = hslColor(hue, s * 0.10f, 0.98f)
surfaceDim = hslColor(hue, s * 0.14f, 0.88f)
surfaceContainerLowest = hslColor(hue, s * 0.08f, 1f)
surfaceContainerLow = hslColor(hue, s * 0.10f, 0.96f)
surfaceContainer = hslColor(hue, s * 0.12f, 0.93f)
surfaceContainerHigh = hslColor(hue, s * 0.14f, 0.90f)
surfaceContainerHighest = hslColor(hue, s * 0.16f, 0.87f)
outline = hslColor(hue, s * 0.20f, 0.55f)
outlineVariant = hslColor(hue, s * 0.14f, 0.80f)
inverseSurface = Color(0xFF2E3138)
inverseOnSurface = Color(0xFFF0F1F5)
error = hslColor(4f, 0.72f, 0.44f)
onError = Color.White
errorContainer = hslColor(4f, 0.6f, 0.90f)
onErrorContainer = hslColor(4f, 0.7f, 0.18f)
} else {
primary = hslColor(hue, (s + contrastBoost).coerceIn(0f, 1f), 0.82f)
onPrimary = primary.readableOn()
primaryContainer = hslColor(hue, s * 0.7f, 0.30f)
onPrimaryContainer = hslColor(hue, s * 0.5f, 0.90f)
secondary = hslColor(hue + hueVar, s * 0.7f, 0.78f)
onSecondary = secondary.readableOn()
secondaryContainer = hslColor(hue + hueVar, s * 0.6f, 0.30f)
onSecondaryContainer = hslColor(hue + hueVar, s * 0.5f, 0.90f)
tertiary = hslColor(hue - hueVar, s * 0.7f, 0.78f)
onTertiary = tertiary.readableOn()
tertiaryContainer = hslColor(hue - hueVar, s * 0.6f, 0.30f)
onTertiaryContainer = hslColor(hue - hueVar, s * 0.5f, 0.90f)
background = hslColor(hue, s * 0.16f, if (contrast == ColorContrast.High) 0f else 0.07f)
onBackground = if (contrast == ColorContrast.High) Color.White else Color(0xFFE3E5EA)
surface = hslColor(hue, s * 0.16f, if (contrast == ColorContrast.High) 0f else 0.07f)
onSurface = if (contrast == ColorContrast.High) Color.White else Color(0xFFE3E5EA)
surfaceVariant = hslColor(hue, s * 0.20f, 0.20f)
onSurfaceVariant = hslColor(hue, s * 0.25f, 0.72f)
surfaceTint = primary
surfaceBright = hslColor(hue, s * 0.16f, 0.16f)
surfaceDim = hslColor(hue, s * 0.18f, 0.05f)
surfaceContainerLowest = hslColor(hue, s * 0.18f, 0.04f)
surfaceContainerLow = hslColor(hue, s * 0.16f, 0.09f)
surfaceContainer = hslColor(hue, s * 0.16f, 0.12f)
surfaceContainerHigh = hslColor(hue, s * 0.16f, 0.16f)
surfaceContainerHighest = hslColor(hue, s * 0.18f, 0.21f)
outline = hslColor(hue, s * 0.20f, 0.45f)
outlineVariant = hslColor(hue, s * 0.22f, 0.26f)
inverseSurface = Color(0xFFE3E5EA)
inverseOnSurface = Color(0xFF2E3138)
error = hslColor(4f, 0.72f, 0.72f)
onError = Color(0xFF40090B)
errorContainer = hslColor(4f, 0.6f, 0.30f)
onErrorContainer = hslColor(4f, 0.6f, 0.90f)
}
val scheme = if (!dark) {
lightColorScheme(
primary = primary, onPrimary = onPrimary,
primaryContainer = primaryContainer, onPrimaryContainer = onPrimaryContainer,
inversePrimary = hslColor(hue, s, 0.80f),
secondary = secondary, onSecondary = onSecondary,
secondaryContainer = secondaryContainer, onSecondaryContainer = onSecondaryContainer,
tertiary = tertiary, onTertiary = onTertiary,
tertiaryContainer = tertiaryContainer, onTertiaryContainer = onTertiaryContainer,
background = background, onBackground = onBackground,
surface = surface, onSurface = onSurface,
surfaceVariant = surfaceVariant, onSurfaceVariant = onSurfaceVariant,
surfaceTint = surfaceTint,
surfaceBright = surfaceBright, surfaceDim = surfaceDim,
surfaceContainer = surfaceContainer, surfaceContainerHigh = surfaceContainerHigh,
surfaceContainerHighest = surfaceContainerHighest,
surfaceContainerLow = surfaceContainerLow, surfaceContainerLowest = surfaceContainerLowest,
outline = outline, outlineVariant = outlineVariant,
inverseSurface = inverseSurface, inverseOnSurface = inverseOnSurface,
error = error, onError = onError,
errorContainer = errorContainer, onErrorContainer = onErrorContainer,
scrim = Color.Black,
)
} else {
darkColorScheme(
primary = primary, onPrimary = onPrimary,
primaryContainer = primaryContainer, onPrimaryContainer = onPrimaryContainer,
inversePrimary = hslColor(hue, s, 0.42f),
secondary = secondary, onSecondary = onSecondary,
secondaryContainer = secondaryContainer, onSecondaryContainer = onSecondaryContainer,
tertiary = tertiary, onTertiary = onTertiary,
tertiaryContainer = tertiaryContainer, onTertiaryContainer = onTertiaryContainer,
background = background, onBackground = onBackground,
surface = surface, onSurface = onSurface,
surfaceVariant = surfaceVariant, onSurfaceVariant = onSurfaceVariant,
surfaceTint = surfaceTint,
surfaceBright = surfaceBright, surfaceDim = surfaceDim,
surfaceContainer = surfaceContainer, surfaceContainerHigh = surfaceContainerHigh,
surfaceContainerHighest = surfaceContainerHighest,
surfaceContainerLow = surfaceContainerLow, surfaceContainerLowest = surfaceContainerLowest,
outline = outline, outlineVariant = outlineVariant,
inverseSurface = inverseSurface, inverseOnSurface = inverseOnSurface,
error = error, onError = onError,
errorContainer = errorContainer, onErrorContainer = onErrorContainer,
scrim = Color.Black,
)
}
return scheme
}
/** AMOLED variant: pure-black surfaces, like ZedSecure's amoled() extension. */
fun ColorScheme.applyAmoled(dark: Boolean): ColorScheme {
if (!dark) return this
return copy(
background = Color.Black,
surface = Color.Black,
surfaceBright = Color(0xFF1A1A1A),
surfaceDim = Color.Black,
surfaceContainer = Color(0xFF0F0F0F),
surfaceContainerHigh = Color(0xFF161616),
surfaceContainerHighest = Color(0xFF1E1E1E),
surfaceContainerLow = Color(0xFF0B0B0B),
surfaceContainerLowest = Color.Black,
)
}
/** Stock theme profiles (original designs): one tap applies accent + key colors. */
data class ThemeProfile(
val id: String,
val name: String,
val accentIndex: Int,
val amoled: Boolean = false,
val connect: Long,
val connected: Long,
val serverCard: Long,
val serverActive: Long,
val configCard: Long,
val configCardText: Long,
)
val ThemeProfiles: List<ThemeProfile> = listOf(
ThemeProfile(
id = "lagoon",
name = "Lagoon",
accentIndex = 2,
connect = 0xFF00897E,
connected = 0xFF00564F,
serverCard = 0xFF0E2A28,
serverActive = 0xFF0B3D3A,
configCard = 0xFF0E2A28,
configCardText = 0xFFD7F4F0,
),
ThemeProfile(
id = "sunset",
name = "Sunset",
accentIndex = 4,
connect = 0xFFB4690E,
connected = 0xFF7A3E00,
serverCard = 0xFF2E1E08,
serverActive = 0xFF3D2809,
configCard = 0xFF2E1E08,
configCardText = 0xFFFFEDD2,
),
ThemeProfile(
id = "onyx",
name = "Onyx",
accentIndex = 0,
amoled = true,
connect = 0xFF5646D6,
connected = 0xFF2E2370,
serverCard = 0xFF101014,
serverActive = 0xFF1B1830,
configCard = 0xFF14141A,
configCardText = 0xFFE4E1FF,
),
)